![]() I should also note that we're sticking to the presets on offer in the games we've tested, so that means we're not factoring in ray tracing, DLSS, FSR or any other additional features because these are not part of the presets in every game. This sort of data has held up very well as a guide for other systems in the past, though of course, we'll point out situations where that may not be the case as we move through the results. This allows us to run these games at 4K for the highest possible visual quality in today's video, while still being GPU bottlenecked in most of our configurations which is what we're after in this investigation. In a climate where GPU upgrades are ridiculously expensive and hard to come by, this info might also give some relief to gamers looking to optimize their setup you might not need to buy that new GPU to still enjoy a great visual experience in these titles.įor today's testing we're using a fairly typical high-end test system equipped with a Core i9-10900K, 16GB of dual-channel DDR4-3600 memory, and a GeForce RTX 3080 graphics card. Today we're going to look at the real world differences between Ultra and High settings in a range of games - both in terms of visuals and performance - to see why you perhaps shouldn't automatically choose Ultra settings in today's games, or in upcoming games. Don't get me wrong, I love a stunning visual experience, but the truth is that ultra settings tend to only make small changes over lower presets, and if you give High settings a chance you may actually find the experience preferable and a better balance in the visual quality-to-performance stakes. Everyone wants to play the latest titles using Ultra settings, everyone wants to crank stuff up to the max, and buy graphics cards that can do this - but what we've discovered after testing dozens of games over the past few years is that Ultra settings are actually pretty dumb.īy that I mean Ultra settings often only provide a very small visual upgrade over High settings at a large cost to performance, which makes them not worth using in a lot of cases. ![]() It's time to talk about something that's been bugging me for some time: the Ultra quality settings offered in the majority of triple-A PC games.
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